I’ve been quiet lately so I could focus on bringing the overworld together for alpha6. It’s going great, and I’m on target to release alpha6 for testing in the second half of March!
Here’s what alpha6 will contain:
There’s a new status bar design that changes color depending on which tunic you’re wearing. It also centers the player’s hearts and color-codes money and your pet’s health for extra readability.
Compare with this ‘before’ screenshot:
The wonderful duo at RobotLovesKitty together with Greenlit Gaming are putting together a fantastic event this weekend, bringing together over 60 indie games for a 48 hour twitch.tv stream of gameplay, special guests, Q&As, giveaways, sneak peeks, and cake! (Although quite how the cake can be shared over a stream remains to be seen.) You can read more about it here and watch it here Friday to Sunday.
It’s going to be awesome, and what makes it even better is that Lenna’s Inception is one of the games chosen to be streamed. Lenna will be sharing the Sunday at 8am EST (1pm GMT) slot with Hypergauntlet by Udell Games (another brilliant game you should definitely check out).
This means I’ll be in the chat, and on the air answering questions!
To celebrate, I’ll be giving out itch.io pre-order keys to a select few that will mean you never have to pay for the full version of Lenna’s Inception when it goes on sale.
I’ve been working really hard on the overworld, and it’s turning out to be one of my favorite features so far…
It’s time for an overworld generation update!
This is how terrain looks at the moment. However, what I want is for parts of the world to be accessible only after collecting certain items.
For example, there could be a plateau accessible only via a mountain path where you have to use the spring item to jump across gaps. This is a kind of lock-and-key puzzle because you have to collect the spring first and it acts as a sort of key for unlocking areas protected by holes.
As it is, this terrain simply won’t do that.
I’ve been hinting for a while that I’ve been trying to get a musician for Lenna’s Inception. Many very talented people have been contacting me about the position, but the question of who has been settled for a long time in my mind.
So which musician will be composing the soundtrack for Lenna’s Inception?
I’ve taken another break from overworld generation to clean up something that’s been on my backlog for a while: magic. I think fantasy games (and stories, for that matter) rely too heavily on magic and gods and fairies and things of that nature, so I’m removing them from my game. First on the agenda is replacing the Silver Sword.
The alpha4 Halloween update is here and it’s time to reveal the secret: Lenna has pets. Read below to find out what they’re for.Download alpha4 (11MB)
The Halloween update is coming along well. Again, I’m not going to tell you what the main new feature in it is, but I’ll hint at it with some cryptic screenshots.
Pokémon might have come out last weekend, but it hasn’t slowed me down (much). I’ve taken a break from procedural generation to work on a new feature I’ll be revealing on Halloween. I won’t tell you what it is yet, so for now you’ll just have these censored screenshots:
To recap quickly, last time I got some basic terrain working with several discrete heights, mountains in the North and a sea in the South. There were ponds randomly scattered through the terrain, but I mentioned that I would really like a river to run through the center of the map.
I’ve now got the river working! Details are inside.