The alpha4 Halloween update is here and it’s time to reveal the secret: Lenna has pets. Read below to find out what they’re for.Download alpha4 (11MB)
The Halloween update is coming along well. Again, I’m not going to tell you what the main new feature in it is, but I’ll hint at it with some cryptic screenshots.
Pokémon might have come out last weekend, but it hasn’t slowed me down (much). I’ve taken a break from procedural generation to work on a new feature I’ll be revealing on Halloween. I won’t tell you what it is yet, so for now you’ll just have these censored screenshots:
To recap quickly, last time I got some basic terrain working with several discrete heights, mountains in the North and a sea in the South. There were ponds randomly scattered through the terrain, but I mentioned that I would really like a river to run through the center of the map.
I’ve now got the river working! Details are inside.
Over the last few weeks I’ve been collecting various pieces of concept art I’ve created in my quest to develop Lenna’s Inception. My favorites are in this post.
For most of these, the method I’ve used to produce them is:
- Sketch on paper with a biro or a pencil.
- ‘Scan’ in with a camera phone (because indies can’t afford luxuries like scanners).
- Open in GIMP, set the photograph layer to multiply mode, and color in a layer behind it.
It’s uber cheap and lazy.
Over the coming weeks/months, I’ll be writing a series of brief posts on how I’m implementing the procedural overworld generation that will feature in Lenna’s Inception. The text in these posts will be light; most of the content will be screenshots.
I started this subproject this week by prototyping some basic procedural overworld generation in Python.
I added a bunch of challenge modes to Lenna’s Inception this week for people who find the main game too easy and to encourage alternative ways of playing.
Ludum Dare was last weekend, and what a busy weekend it was!
The theme this time around was “10 seconds.” Initially, it didn’t seem like this would support interesting interpretations, but in the end we hit on an idea that kind of worked (as a prototype at least)…
Let’s take a look at some of the games that have made an appearance on #FeedbackFriday on /r/gamedev today! Noble Kale normally does these posts on his website, but this week he’s delegated the responsibility to me…
I use Linux exclusively for development and gaming, so all the games I cover here run and work smoothly (albeit with the use of WINE on three of them) – no Unity Web Player dependencies here! And it goes without saying that they all work flawlessly on Windows too.
If something featured here takes your fancy I strongly recommend following the link to the reddit post and trying the game yourself. Leave some constructive criticism and encouragement for the devs too!
As of today, Lenna’s Inception is in open alpha testing! That means anyone can become a tester and get their name in the credits. Details are inside.
New features in this release:
- More tutorials
- Improved sprites and tiles
- New menus for options, loading save files and starting new games
- Built-in crash handling and reporting
Despite its alpha status I’ve done everything possible to ensure it’s a stable and bug-free experience. What the alpha lacks that the release will have is features – not quality!
If you’re still not convinced whether you want to try the game out in this early state, you should check out FullyAvenged’s review:
I knew Lenna's Inception wasn't finished but it didn't FEEL that way when I played it. That's hella impressive. http://t.co/vlJtld6ZI1— Fully Avenged (@FullyAvenged) July 28, 2013